![]() ![]() ![]() This is a separate chance from your basic Lucky Hit Chance, and as far as I can tell, there is no way to augment these with gear. Here’s an example:Įarthen Might has anywhere from a 5% to 25% chance to take effect on Lucky Hits, depending on if the hit was a critical hit and/or if the target was crowd controlled. At this point exactly what the Lucky Hit does is unknown it’s just checking yes or no, did you get Lucky?Īssuming you got a Lucky Hit, the game will then move on to checking each of your Lucky Hit passives, legendary effects, and so on to see which one - if any - takes effect. This chances applies to every hit you deal with the ability, so it’s most potent on area of effect attacks versus large crowds of enemies - so in the example of Pulverize, it’s a 25% chance on every enemy slammed by the Pulverize to get a Lucky Hit. On your attacking skills, if you have Advanced Tooltips turned on in the options, you’ll see a line like in the screenshot above listing a Lucky Hit Chance. If you got a Lucky Hit, the game then checks all your Lucky Hit abilities (passives, legendaries, and so on) to see which ones of them occur.The first roll is a chance to get a Lucky Hit at all - either yes or no.The way Lucky Hit works is that it is, essentially, two random chances tied together every time you hit something with an attack: Lucky Hit is just a roll of the dice, twice Part of the confusion stems from the fact that there seem to be two different Lucky Hit numbers floating around - some of them on our active damage abilities, and some of them on passive abilities from talents, gear, class features, and Paragon nodes.īut what do these multiple numbers mean? Is it worth stacking Lucky Hit? For that you have to ask yourself: do I feel lucky? ![]() Diablo 4 has added a lot of stats for us to consider on all our shiny pieces of new loot, and possibly one of the trickiest to really evaluate properly is Lucky Hit. ![]()
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